about

Experience Designed Performance from the Odyssey Works cohort creating an experience for an audience of one

“The idea is a beautiful inefficiency: a tiny but infinitely more affected audience.”

— Chris Colin

History

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Imagine waking up to find yourself immersed in a performance that is all about you. Since 2001, Odyssey Works has been creating immersive, durational experiences for an audience of one. Our team is made up of artists in dozens of disciplines who study the life of one individual and use whatever means necessary to create intimate, meaningful performances that last days, weeks, or months and occur not on a stage but interwoven with the life of our audience of one. The experiences are transformative; most of our participants change jobs, move, and make new commitments to loved ones shortly after their Odysseys.


 

who we are

Odyssey Works was co-founded in 2001 by Abraham Burickson and Matthew Purdon, and is now helmed by Abraham Burickson and Ayden LeRoux. LeRoux and Burickson have been collaborating creatively since 2012 and have a combined twenty five years of experience teaching and coaching. They co-authored Odyssey Works: Transformative Experiences for an Audience of One (Princeton Architectural Press, 2016), which posits six proposals for new modes of artmaking and engagement with the world. The two collaborators have lectured and led workshops globally at companies, universities, and museums such as Facebook, Apple, Adobe, the Brooklyn Museum, Maryland Institute College of Art (MICA), Cornell University, California College of the Arts, Central Saint Martin’s, Stanford, Yale University, University of Texas at Austin, Fordham University, Galludet University, the Future of Storytelling, the Immersive Design Summit, Battersea Arts Centre, Southern Exposure Gallery, the GoGame, Modern Elder Academy, Urban Games Factory, Die Fabrikanten, and the After the Show symposium. 

 
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With international acclaim  for our work, two books, dozens of lectures, and a history of pioneering pedagogy, the Experience Design Certificate Program is our invitation to reimagine the world together. 

Program Directors

Abraham Burickson

Abraham Burickson, Co-Founder of Odyssey Works and Co-Director of the Experience Design Certificate Program, has spent more than two decades exploring the relationship between what we make and how it is experienced. Trained in architecture at Cornell University and in poetry and playwriting at the Michener Center for Writers, he has also studied the transformative power of designed experience with the Whirling Dervishes of Turkey, the Shuar of the Ecuadorian Amazon, and with countless artists, designers, and students through Odyssey Works. He is also the founder of The Long Architecture Project, which rethinks architectural practice from the perspective of Experience Design. He has won prizes, lectured and taught widely, given a TEDxtalk, and was once hired by German television to kidnap an American skateboarding champion. His book on Experience Design was published by Yale University Press in 2023.

Ayden LeRoux

Ayden LeRoux is the Assistant Director of Odyssey Works and Co-Founder of the Experience Design Certificate Program. As an artist and writer, her work aims to cultivate intimacy and urgency between the artist and audience. An advocate of interdisciplinary and genre-defying creative work, she holds art and writing degrees with extraordinarily long titles from NYU and UCSD. Her essays, fiction, and criticism have been published widely, and her installations, performance, and photography, have been exhibited internationally. When she was eight, she told her parents she wanted to dress up as a painter for Halloween. Thinking she meant house painter rather than fine art painter, they unwittingly opened a decades-long existential inquiry about the intersection of domestic space and creative practice.

Sophie Larsmon

Sophie Larsmon is an Associate Director of Odyssey Works and an Immersive Director & Experience Designer known for her unconventional theatrical productions and innovative audience personalization techniques. Currently serving as Creative Director for Medea Creations in the UK, she's designing their inaugural Location Based Experience in London. Sophie previously led Any One Thing, a pioneering Immersive Theatre & Software Development company, where she collaborated closely with Abraham on projects like 'The Book of Separation'. Her background includes stints at prestigious venues like The National Theatre and the West End, alongside founding SoLar Productions, which supported emerging theatre makers. Sophie's commitment to dramaturgy and narrative innovation shines through her diverse portfolio, spanning traditional and immersive theatre. She holds degrees from Birkbeck College and York University, and is actively involved in academia, serving as a Guest Lecturer at Birkbeck College and a Fellow at The Royal Society of Arts.

Guest Critics & Visiting Artists

Board of Advisors

James Genone

Brockett Horn

Matthew Purdon

Jon Cropper

Gabe Smedresman

Eric Clough

Ida Benedetto

Megan Livingston

Jacob Marshall

What is Experience Design?

Experience Design is a design methodology in which the final product is the experience of the user or the audience rather than the thing that is created.


Because everything* that a human engages with creates an experience, experience design is discipline agnostic, and experience designers tend to work across disciplines.

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*even this website.

After all, a website is only fully revealed through your contribution of time, attention, decisions and actions. To earn these, the success of a site depends on more than just looks. It must also be written and organized with intent. Whether the intent is to inform, overwhelm, or trigger another emotion entirely, the underlying structure and pacing are vital aspects of the experience. These considerations are part of a design just as much as the colors, images, and typefaces used. 

This site was designed and developed by Erica Holeman on the Squarespace platform.
The sans-serif typeface used is Scandia by Process Type Foundry. This typeface is Ballinger Mono by Signal Foundry.

Immersive theater makers, experiential marketers, and installation artists often think of themselves as experience designers. But experience designers can be found in a wide variety of practices, from graphic design to architecture, from Human Resources to religious practices, from social design to political activism. Experience Design is the practice of placing the emotional and the affective at the center of the design process rather than the “thing” or material that is created. Where traditional design is complete when the “thing” is produced, experience design comes to life in the lived subjective experience of the audience. 

Learn more about the intimate experiences Odyssey Works has designed for the last twenty years. 

There are no things, only experiences. The future of design lies in abandoning the idea of the thing and prioritizing an ethics of transformation.

Design experiences, not things | Abraham Burickson | TEDxGramercySalon

 
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ten principles of experience design:

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Press

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Designing a home is the best opportunity you will ever have to design an intentional life.

When you build a home you make a series of choices that will structure your life for years. The design of your home drives how you work and how you will rest; how you relate to friends and how your family relates to itself; what you value, what you love, and how beauty enters your life.